Hitman Roulette is a tool that aims to give new ideas on how to complete
missions in Hitman Blood Money and HITMAN 1-2 by giving a set of
random guidelines to follow when playing. Currently it randomizes things
such as entry point, kill order and kill method as well as a set of
extra variables, some of which are generic and some mission specific. If
you have any ideas for variables that could be randomized, do
leave feedback
and let me know.
What difficulty should I play on? Should I go for the Silent Assassin
rating?
It's entirely up to you. You're the one deciding how strictly you follow
the randomized instructions. The main goal of the roulette is to give
new ideas for different approaches so if you get an interesting route
idea that doesn't follow the instructions, I encourage you to go for it
anyway. Especially in missions like ADWTD having a lot of extra
variables can make things needlessly difficult.
Can I support Hitman Roulette by donating?
The question asked by no one ever, but I'll answer anyway - yes, by
using
this link.
Changelog
0.561
Fixed Hokkaido Snow Festival (Hokkaido) not being able to be selected from the dropdown menu.
0.56
Added New Location: Hokkaido Snow Festival (Hokkaido). Fixed a guard being mislabelled in the villa.
0.55
Added a Randomizer option to mode select, intended for the
Hitman 2 Randomizer Mod. Very untested.
0.54
Added New Location: The Last Resort (Maldives). Also added two
"Special Assignments:" A Silver Tongue (Miami) and A Bitter Pill
(Whittleton Creek). Added a new firearm variable; "Silenced Pistol".
0.532
Fixed four incorrect starting locations in the "Special Assignments"
(The "Shaman's Hut" and "Village Bus Stop" starting points in
Columbia, and the "Chawls" and "Photoshoot" starting points in
Mumbai).
0.531
Added two "Special Assignments" - Illusions of Grandeur (Mumbai), and
Embrace of the Serpent (Santa Fortuna).
0.53
Added Golden Handshake, and added some new formatting for describing
targets for Contracts Mode (Occupation - Target Name).
0.522
Added Drug Lab Worker and Sheriff Masterson disguises
Change Three-Headed Serpent exit from Motorbike to Scooter
0.521
Made "no KOs" extra rule not appear when an specific exit requires a
key from an NPC
0.52
Made "no disguise changes" extra rule no appear when a disguise
specific exit is required
Fixed filters not appearing correctly when switching to dark mode
Removed contracts.html and included the relevant info in the roulette
results
0.51
Updated the banner on the Blood Money roulette page to show Blood
Money missions
0.50
Hitman 2 missions added, weapon and disguise lists incomplete
Replaced references to Hitman 2016 with references to HITMAN
0.43
Updated the banner on all pages
0.42
Removed kill order from Blood Money
0.41
Minor fixes to the Patient Zero objects
0.40
Added Patient Zero Campaign Missions: The Source (Bangkok), The Author
(Sapienza, obviously), and Patient Zero (Hokkaido). The Vector
(Colorado) is too restrictive for the roulette.
0.35
Option to undo making it go
Refactoring the code
0.34
Added Landslide and Holiday Hoarders
Certain extra modifiers will no longer appear if kills require
specific disguises
Fixed inconsistencies in starting location names
0.33
Added option for disguise randomization
Changed default settings
Added tooltips for settings (hover to see them)
New logo and minor style changes
0.32
Added Situs Inversus
0.31
Added Elusive Target support
0.30
Big JavaScript/HTML/CSS overhaul
Added Freedom Fighters Contracts mode support
0.27
Added Freedom Fighters without Contracts mode support
Added option for specific accidents
0.26
Added The Icon, A House Built on Sand and Club 27
0.25
Added Marrakesh Contracts mode targets
0.24
Added A Gilded Cage
0.23
Added limited Contracts mode support
Minor changes to weapon lists
Show/hide function for changelog
0.22
Added World of Tomorrow
Removed specific accidents as they were often too specific (2016)
Added various firearms as kill methods (Blood Money)
0.21
Added the popout option for Hitman 2016
0.20
Added the Hitman 2016 page and The Showstopper
0.12
Added option to select number of extra variables
Removed difficulty estimation as it was inaccurate and impractical
0.11
Added the popout option
0.10
Added all remaining missions
Reformatted the way results are displayed
0.05
Added ADWTD
Added the "About" page
Made the whole thing look less bad
0.04
Added YBWO and AXXV
Added the option to select a random mission
Fixed a bug where extra variables wouldn't clear when changing mission
0.03
Added AVY and CD
Added difficulty estimate (ANL)
Added styling
Added a feedback form link
0.02
Added TDDUP
Added level select and refresh button
0.01
Added ANL
Special thanks to:
- Arctice for making sense of the original code and refactoring it.
- Dribbleondo for making the banners/logo, for adding three of the four Patient
Zero missions, and for adding the HITMAN 2 Expansion Missions.
- Winterbirds for
HitmanMaps
- r/hitman for helping gather data on Hitman 2 weapons, disguises and
exits