Adds a random disguise requirement for each kill.

Mission specific melee weapons can appear as kill methods.

Fire axe, scissors, screwdriver...

Different firearm types can appear as kill methods.

Pistol, sniper rifle, explosive...

Specific accidents can appear as kill methods.

Drowning, falling object, explosion...

Non-specific kills can appear as kill methods

Accident, melee weapon (large), firearm...

Occasionally adds playstyle restrictions, such as "Do not throw items as distractions."


Switch theme